Sunday, January 9, 2011

Video Game Conference

3rd Global Conference
Videogame Cultures

Friday 8th July - Sunday 10th July 2011
Mansfield College, Oxford

This inter- and multi-disciplinary conference aims
to examine, explore and critically engage with the
issues and implications created by the
mass use of computers and videogames for
entertainment and focus on the impact of
innovative videogame titles and interfaces for
human communication and ludic culture. In
particular the conference will encourage equally
theoretical and practical debates which surround
the cultural contexts within which videogames
flourish.

Papers, presentations, workshops and reports are
invited on any of the following themes:

1. Videogames and Gaming
Theories and Concepts of Gaming. Identifying Key
Features and Issues. Videogames as Text. Videogames
as Interactive Image. Multidisciplinary Approaches
to Videogame Analysis. Film, Literary, Art Studies
and Cultural Studies Approaches to the Analysis of
Videogames.

2. Videogame Cultures
Emerging Practices in Online and Offline Gaming.
Games as Cultural Artifacts. Pervasive Gaming,
Convergence and the Integration of Videogames.

3. Games and Society
Ethical Issues in Videogames, Videogame
Controversy - Rating, Violence, Sex, Morality and
their relation to Maturity. Videogames and
Politics. Propaganda Games. Censorship.

4. Games with Meaning?
Social Impact Simulations. Educational Use of
Videogames. Serious Games. Documentary Videogames.
Political Issues. The Relationship between Game
and Gamer.

5. Reception, Temporality and Videogames
Player Generations. Old Originals vs. Retro games.
Indie Games and Low-Tech Aesthetics. Innovations
in Independent Game Movements.

4. Immersion and Embodiment
New Forms of Interaction, Immersion and
Collaboration in Videogames. Sound, Music, Touch,
and Game Space. The Role of Innovative Interfaces.

7. Works in Progress
Games in Development. Approaches to Game Design.
Discussion Workshops on Games under Production.
Best Practice and Know-How Exchange.

The Steering Group particularly welcomes the
submission of pre-formed panel proposals. Papers
will also be considered on any related theme. A
presentation with a quick demo of the game and
workshop proposals are strongly encouraged. We may
offer a 2 hour slot for 1-3 intensive
workshops on design methodologies and media
comparative sessions. Delegates presenting in the
frame of workshops are eligible for publishing in
special track of Videogames 3 ebook on methodologies.

300 word abstracts should be submitted by Friday
14th January 2011. If an abstract is accepted for
the conference, a full draft paper should be
submitted by Friday 27th May 2011. Abstracts
should be submitted simultaneously to both
Organising Chairs; abstracts may be in Word,
WordPerfect, or RTF formats with the following
information and in this order:

a) author(s)
b) affiliation
c) email address
d) title of abstract
e) body of abstract

E-mails should be entitled: VG3 Abstract Submission.

Please use plain text (Times Roman 12) and abstain
from using footnotes and any special formatting,
characters or emphasis (such as bold,
italics or underline). We acknowledge receipt and
answer to all paper proposals submitted. If you do
not receive a reply from us in a week you
should assume we did not receive your proposal; it
might be lost in cyberspace! We suggest, then, to
look for an alternative electronic route or resend.

Joint Organising Chairs
Daniel Riha
Charles University
Prague,
Czech Republic
Email: rihad@inter-disciplinary.net

Rob Fisher
Network Founder and Network Leader
Inter-Disciplinary.Net
Priory House, Freeland, Oxfordshire OX29 8HR
United Kingdom
Email: vg3@inter-disciplinary.net

The conference is part of the 'Critical Issues'
series of research projects run by
Inter-Disciplinary.Net. It aims to bring together
people from different areas and interests to share
ideas and explore various discussions which are
innovative and challenging. All papers accepted
for and presented at the conference are eligible
for publication in an ISBN eBook. Selected papers
may be invited to go forward for development into
20-25 page chapters for publication in a themed
dialogic ISBN hard
copy volume.

For further details about the project please visit:
http://www.inter-disciplinary.net/critical-issues/cyber/videogame-cultures-t
he-future-of-interactive-entertainment/

For further details about the conference please visit:
http://www.inter-disciplinary.net/critical-issues/cyber/videogame-cultures-t
he-future-of-interactive-entertainment/call-for-papers/