Monday, April 4, 2011

Class Final

Video Games As Art? With an Upcoming Smithsonian Exhibit, Pong Equals Picasso


5 Min Show and Tell: present something interesting about the video game you researched this semester.


* Make sure your Video Game Blog is linked on the class blog. This has to be done for you to get credit for this part of the class.


* Hand in your Video Game Reviews
- Put the digital copys of your reviews in a folder with your name on it. Hand in the folder/reviews on a thumbdrive.


Video Games in the theaters.
Tron Legacy



Monday, March 21, 2011

In class tue Mar2nd

The New Tec

PS3 - Xbox360 - Wii

Whats changed from the Nintendo 64, PS1 era?




I know what I want for X-mas next year:

FUN






Wednesday, March 16, 2011

In class thur Mar 17th

Play Games

Play Games

Play Games!

Wednesday, March 9, 2011

In class Thur Mar 10th

Get your blogs hooked up to the class blog.

present one of your blogs to the class.


Play


Dragon Slayer

NES

Gameboy advance

Monday, March 7, 2011

In class tue Mar 8th

Get your blogs Hooked up to the class blog.


Share an interesting blog post about your video game.


Video Games & Value
- how much is an old system worth compared to a new system?
- how about then and now?
- off shots in culture?
- cultural off shots?

Wednesday, March 2, 2011

In class thur Mar 2nd

Death in Video Games

You Probably won't make it
* Update

The Grave Yard on iPod Touch/iPhone


Old School vs New School




Arcade Games
What makes an arcade game an arcade game?
How is it different from the other game types?


Pac Man

Dig Dug

Galaxian




Play

Pac Man - everyone gets 3 tries

You Probably won't make it

Haunted House [Atari 2600]
* the first Survival Horror game(?)


Mountain Maniac [retro Atari Style]
* get a partner to count the number of things you kill
* What did you Kill




Next Week Video Games and Value



Monday, February 28, 2011

In class Tue Mar 1st

Tell me about death and your video game.










Braid


Play!
Robotron
LCD & LED

Wednesday, February 23, 2011

In class thur Feb 24th

Video Games in Pop Culture

TV commercials through the decades

Old School Atari Commerical

Game & Watch


Gameboy


Black Ops



Lets review the database forms!


Play old School handhelds!


Monday, February 21, 2011

In Class tue Feb 22nd


The Beginnings.......

Video Ping Pong 1969

How Its Made!



Video Games in Culture = Sex, Drugs, Pop Culture, Death, Politics, Religion, Education & ??????? found in and effected by Video Games.

BLOG: Video Games in Pop Culture [concentration this week]


Video Games in Pop Culture

Mario Rescues the Princess
.
.


Smallest NES controller
.
.










Consider:
- Value

* At the moment Multiplayer games = high value

Call of Duty Black Ops largest income in entertainment history at $350,000,000 in 24 hours


- Transference
where else does the imagery or idea reappear in society?

- Marketability
Can or did the game become a franchise?






Questions about your first week putting 6 games through the process?



Lets Play

Thursday, February 17, 2011

Test Blog


ljkhdfkjhsfakjhfaskgh





sdlkdslkhdlhadwlkhkaflshd



salkhaflkhsaflkhsaflklkllalksjd


Wednesday, February 16, 2011

In class thur Feb 17th

Did you check out the Sillybus yet?

Galaga recreated with tiles

Uploaded to Flickr via mata-leão.


The Personal Research Video Game blogs
- We need to assign each of you a specific video game to research. Show me your list of 3 games.

You want to consider the game on many levels. Including but not limited to the following:

* Game Play

* Game Stlye

* Game Aestetic

* Fun factor

* Plot Storyline

* Technology/Systems the game appeared on

* Programmers / Game Company(s)

* Year the game was created and context in which it was created (ie. who was president, what major world events were taking place, what was the style/fashion of the time, popular movies, ect..)

* Context of an average individual within society while playing the game (see above)

* Places the game or it's icons appear in society outside of game culture (culture recycling)


- You need to make at least 3 posts a week to your personal video game blog. This is part of the research for this class. You need to search out information, site references and links for images, videos and information you find. You need to write thoughtful reflections on your finds.



Making a Blog!
- We use Blogger

- Get your personal research video game blogs connected to the class blog today.



check out some stuff:

San Francisco Video Game Art opening

the Art of the Game at the Smithsonian?



King of Kong


Monday, February 14, 2011

Welcome

This is the class blog!

It is the focal point for all of our research and all information we collect will be connected to this page.

I will update this site within 12 hours of class. You should check this blog frequently, it is part of the participation grade!


Whats it all about?
We are investigating the role video games play in society and we are cataloging video games into the Video Game Genome Project



In class today

Pick your 3 games?

We need to make our initial blogs! You will each need a personal research blog which will be based on your specific game.


Video Game Database : the Video Games Genome Project
* a new way to define Video Games

- Lets look at the Categories

- Game Name
- System
- Genre
- Type
- Point of View
- Year Released
- Rating
- Image Box
- Image Screen Shot
- Review
- Wiki Address Link


Each of you needs a game system and access to games to complete this course.


Atari

Sunday, January 9, 2011

Video Game Conference

3rd Global Conference
Videogame Cultures

Friday 8th July - Sunday 10th July 2011
Mansfield College, Oxford

This inter- and multi-disciplinary conference aims
to examine, explore and critically engage with the
issues and implications created by the
mass use of computers and videogames for
entertainment and focus on the impact of
innovative videogame titles and interfaces for
human communication and ludic culture. In
particular the conference will encourage equally
theoretical and practical debates which surround
the cultural contexts within which videogames
flourish.

Papers, presentations, workshops and reports are
invited on any of the following themes:

1. Videogames and Gaming
Theories and Concepts of Gaming. Identifying Key
Features and Issues. Videogames as Text. Videogames
as Interactive Image. Multidisciplinary Approaches
to Videogame Analysis. Film, Literary, Art Studies
and Cultural Studies Approaches to the Analysis of
Videogames.

2. Videogame Cultures
Emerging Practices in Online and Offline Gaming.
Games as Cultural Artifacts. Pervasive Gaming,
Convergence and the Integration of Videogames.

3. Games and Society
Ethical Issues in Videogames, Videogame
Controversy - Rating, Violence, Sex, Morality and
their relation to Maturity. Videogames and
Politics. Propaganda Games. Censorship.

4. Games with Meaning?
Social Impact Simulations. Educational Use of
Videogames. Serious Games. Documentary Videogames.
Political Issues. The Relationship between Game
and Gamer.

5. Reception, Temporality and Videogames
Player Generations. Old Originals vs. Retro games.
Indie Games and Low-Tech Aesthetics. Innovations
in Independent Game Movements.

4. Immersion and Embodiment
New Forms of Interaction, Immersion and
Collaboration in Videogames. Sound, Music, Touch,
and Game Space. The Role of Innovative Interfaces.

7. Works in Progress
Games in Development. Approaches to Game Design.
Discussion Workshops on Games under Production.
Best Practice and Know-How Exchange.

The Steering Group particularly welcomes the
submission of pre-formed panel proposals. Papers
will also be considered on any related theme. A
presentation with a quick demo of the game and
workshop proposals are strongly encouraged. We may
offer a 2 hour slot for 1-3 intensive
workshops on design methodologies and media
comparative sessions. Delegates presenting in the
frame of workshops are eligible for publishing in
special track of Videogames 3 ebook on methodologies.

300 word abstracts should be submitted by Friday
14th January 2011. If an abstract is accepted for
the conference, a full draft paper should be
submitted by Friday 27th May 2011. Abstracts
should be submitted simultaneously to both
Organising Chairs; abstracts may be in Word,
WordPerfect, or RTF formats with the following
information and in this order:

a) author(s)
b) affiliation
c) email address
d) title of abstract
e) body of abstract

E-mails should be entitled: VG3 Abstract Submission.

Please use plain text (Times Roman 12) and abstain
from using footnotes and any special formatting,
characters or emphasis (such as bold,
italics or underline). We acknowledge receipt and
answer to all paper proposals submitted. If you do
not receive a reply from us in a week you
should assume we did not receive your proposal; it
might be lost in cyberspace! We suggest, then, to
look for an alternative electronic route or resend.

Joint Organising Chairs
Daniel Riha
Charles University
Prague,
Czech Republic
Email: rihad@inter-disciplinary.net

Rob Fisher
Network Founder and Network Leader
Inter-Disciplinary.Net
Priory House, Freeland, Oxfordshire OX29 8HR
United Kingdom
Email: vg3@inter-disciplinary.net

The conference is part of the 'Critical Issues'
series of research projects run by
Inter-Disciplinary.Net. It aims to bring together
people from different areas and interests to share
ideas and explore various discussions which are
innovative and challenging. All papers accepted
for and presented at the conference are eligible
for publication in an ISBN eBook. Selected papers
may be invited to go forward for development into
20-25 page chapters for publication in a themed
dialogic ISBN hard
copy volume.

For further details about the project please visit:
http://www.inter-disciplinary.net/critical-issues/cyber/videogame-cultures-t
he-future-of-interactive-entertainment/

For further details about the conference please visit:
http://www.inter-disciplinary.net/critical-issues/cyber/videogame-cultures-t
he-future-of-interactive-entertainment/call-for-papers/